First Draft Done!

29 09 2009

My first Game Chef entry (and actually complete written game), Land of Ill Harvest, can now be found  Here.  Set in the rural area of Kansas, the game tells the story of people attempting to survive a calamity that cuts them off from civilization and reason itself.

If you read it, read it graciously.  I finished the last two chapters at midnight last night, and I think it shows.  Right now I’m working on creating more dramatic and more numerous examples of play and am looking for a chance to playtest the game sometime in the near future.  Right now I’m looking mainly for mechanical questions and concerns in the system and the clarity of the rules.

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Anyone Interested in Reading Each Other’s Games?

15 09 2009

  I noticed a thread about playtesting our games over Skype.  I don’t know about everyone else, but I am extremely busy with school starting and all, and as much as I’d love to play each others games, I just don’t have the time.

  So, here’s my idea: basically, four or five Chefs get together into groups and read each others games.  We could have discussion over possible rules problems we see, things that the rules don’t make clear, etc.  

  Maybe this group could become a playtesting group later on if schedules clear up.  I’m up for being the founder of a group.  If anyone’s interested, we can get together in this thread or anywhere else, talk about when our first drafts will be finished (mine’s still a week off), and start talking.





Character Ownership

12 09 2009

  You might have noticed that last post  followed an odd rule.  Basically, no player, not even the GM, can narrate something about another character.   They can narrate everything they do, even narrate about the objects the person’s holding (like when the GM narrated the cut made by Inkfist’s knife), but no one can state anything about another character.

  I’m including this rule first of all because I want the GM to be a lot closer to players in terms of narrative powers, and also because the system doesn’t really have any task resolution.  This forces players to wait until the dice have shown whether their action is in some way successful or gives them an advantage rather than just having a narrative free-for-all.

  The only part I would have worried about in terms of this rule was when the creature twisted out of Sam’s stranglehold.  I think the task in that action was to escape Sam, not his stranglehold, but if the player controlling Sam didn’t like it, then the two might just have to talk it out.  

  Other than cases like that, I think this rule will help eliminate the possibility of player conflict over the rules and let them get back to player conflict in the fiction.





A Beginning

7 09 2009

It’s probably best to start a project like this with introductions.  My name is Noah Trammell, and I’m a high-school student who has just begun to discover the world of indie RPG development.  My love of roleplaying games is partially fueled by my love of writing and literature.  I’m boing to be very busy this year, but I’m going to do my best to finish a game.  It’s going to be helpful to have a deadline to help me finish at least a rough draft of my game.

Anyway, I’m looking forward to meeting everyone in the Game Chef competition and look forward to seeing everyone else’s efforts and getting feedback on mine.