Anyone Interested in Reading Each Other’s Games?

15 09 2009

  I noticed a thread about playtesting our games over Skype.  I don’t know about everyone else, but I am extremely busy with school starting and all, and as much as I’d love to play each others games, I just don’t have the time.

  So, here’s my idea: basically, four or five Chefs get together into groups and read each others games.  We could have discussion over possible rules problems we see, things that the rules don’t make clear, etc.  

  Maybe this group could become a playtesting group later on if schedules clear up.  I’m up for being the founder of a group.  If anyone’s interested, we can get together in this thread or anywhere else, talk about when our first drafts will be finished (mine’s still a week off), and start talking.





Starting the Process

7 09 2009

Well, to tell you the truth, I really haven’t spent a lot of time thinking up ideas for my game.  Lately I’ve been keeping up with Robert Bohl and Joshua A.C. Newman’s podcast Oo!  Let’s Make a Game! They spend an hour a week designing an RPG, then release their brainstorming sessions online.  One part of their process that impressed me was their conversation on what the game’s about. For this reason, I’ve decided to start something of a one-man conversation to help me cut down to the very marrow of what my game’s about.

Yesterday I read through Ron Edward’s article Narrativism: Story Now on The Forge, which advises that for a game that immediately generates narrative, one should first determine what the game’s about, then head straight for the conflicts that illustrate and explore the game’s theme.

So, enough useless rambling.  Now on to the useful rambling!  This weekend I’ve been staying at my grandparents.  They live on a small farm in northwest Kansas, a sprawling, bare land of golden crops and skies as blue as the sea.  A highway and a busy road run by their house, the roar of cars a constant a background noise as constant as the wind.  Something about this land has impressed me.

Yesterday, a thought struck me as I took a walk down the road.  “What would it be like if the highway was silent and empty?”  It was that seed that has slowly begun to take root in my mind.  And so, I’ll end this post with my first, embryonic statement about what the game’s about.  In an already failing community that has been completely cut off from the outside world by mysterious forces, how do people learn to coexist and survive when they are forced to return to a way of life they thought had already departed from the world?