I spent an hour today writing the introduction to the game. It’s helping me find the game’s voice. Through writing, I’m slowly exploring the game’s world. Here’s a quick synopsis:
In Northwest Kansas, there’s a big Freak Storm, full of voices on the wind and green lightning and all that pizzazz. When everyone wakes up, they find themselves in a different world. Their TV’s don’t work, their cars give a last shudder and die. The highway is empty save for a few already-rusting husks of automobiles. The barbwire fences have already dissolved.
It’s like the rain softened the laws of the universe somehow. Time flows differently, the seasons seem a little off-kilter. Because of the great distance between the small towns and civilization, no one is able to leave. Everyone now finds themselves in a time of brutal horror and quiet miracles where they must learn to live together. This is a Land of Ill Harvest.
I’ve also spent some time designing a system which I’m pretty happy with. It’s a little bit of DitV (what game nowadays isn’t!), a little bit of FATE, with a dash of The Pool thrown in for flavor. I’ll post more on the system later.
Wow. Nice intro. I think I would love this game if it plays like your writing. Are you inspired by Freakangles (Warren Ellis’ webcomic)?
Thanks! I have actually never heard of Freakangles. Is it a must read?
[...] creation, it’s located here, and for those who want an idea of the setting, you can find it here. If for some reason you just want the stat rules, they’re located near the [...]